﻿namespace Steamworks
{
    using System;
    using System.Runtime.InteropServices;

    [StructLayout(LayoutKind.Sequential)]
    public struct UGCHandle_t : IEquatable<UGCHandle_t>, IComparable<UGCHandle_t>
    {
        public static readonly UGCHandle_t Invalid;
        public ulong m_UGCHandle;
        public UGCHandle_t(ulong value)
        {
            this.m_UGCHandle = value;
        }

        static UGCHandle_t()
        {
            Invalid = new UGCHandle_t(ulong.MaxValue);
        }

        public override string ToString()
        {
            return this.m_UGCHandle.ToString();
        }

        public override bool Equals(object other)
        {
            return ((other is UGCHandle_t) && (this == ((UGCHandle_t) other)));
        }

        public override int GetHashCode()
        {
            return this.m_UGCHandle.GetHashCode();
        }

        public bool Equals(UGCHandle_t other)
        {
            return (this.m_UGCHandle == other.m_UGCHandle);
        }

        public int CompareTo(UGCHandle_t other)
        {
            return this.m_UGCHandle.CompareTo(other.m_UGCHandle);
        }

        public static bool operator ==(UGCHandle_t x, UGCHandle_t y)
        {
            return (x.m_UGCHandle == y.m_UGCHandle);
        }

        public static bool operator !=(UGCHandle_t x, UGCHandle_t y)
        {
            return !(x == y);
        }

        public static explicit operator UGCHandle_t(ulong value)
        {
            return new UGCHandle_t(value);
        }

        public static explicit operator ulong(UGCHandle_t that)
        {
            return that.m_UGCHandle;
        }
    }
}

